![]() Compared to Input delay netcode, this provides a smoother experience where competitive players can play at their highest level without needing to be in person. ![]() As long as the connection between players is optimal (high bandwidth), there should be little to no delay in what is smashed into the controller and displayed on the screen. To put it simply, Rollback Netcode removes the delay found in input delay netcode and more closely pairs players’ button inputs to what is shown on screen. This feature is particularly prominent in fighting games but can be found anywhere quick inputs really make a difference. If you’re unfamiliar, Rollback Netcode is one of the many options that Game developers can currently employ for online gameplay. Looking for a list of all the Rollback Netcode Games? Well, you’re in the right place as AOTF has searched high and low throughout the web to find every game that has this unique feature.
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